"We're actually already iterating on it for Red Alert 3's development, and we have some new, really cool features."īut why did it take three games to reach that point in the first place? Furthermore, why do PC gamers need C&C3 to run the expansion while Xbox 360 gamers don't? "That's not to say that we're going to stop there, we are going to continue developing this control scheme," he continued. " the Radial Interface, we really think that we've hit the chord for the console audience." "We think that this is certainly going to be the best control scheme for RTS games coming out next week," he told Shacknews. Well, as far as next week's one-two punch of Kane's Wrath and Supreme Commander on Xbox 360 is concerned. One of the major claims this time around is that the studio has, at long last, resolved the controls it says were "lauded by critics."īut is this the control scheme for real-time strategy efforts on consoles? Lead producer Jim Vessella thinks so. Command & Conquer 3: Kane's Wrath marks the third real-time strategy game EA Los Angeles has brought to Xbox 360.
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